Kids. What do they know? Photo property of IGN |
So right, kids in games. Here is the problem I have with game designers putting youngsters in games: No one wins. And if The Office has taught me anything, it is that a win/win (win) scenario is always best.
From what I’ve seen, there are two basic schools of thought. The first is prominent in survival horror games because children are appropriately horrifying. In games like Silent Hill or Dead Space, the creators skirt around this issue by making their children-like enemies look different enough from real children by making them zombie-like or changing there skin tone enough to make them appear slightly different. In theory, this is so game developers won’t get targeted by people easily upset with violence in video games. Or violence against children. But perhaps it is simply not to offend the player when he or she is mercifully putting the little ankle-biters down. Choose your poison.
Ankle-biters in Dead Space 2. Photo Property of IGN |
God kids in Fallout 3. Photo Property of Pentadact.com |
This is the announcement that brought me out of my silence to voice my very opinionated views. So what’s it going to be Skyrim? Invincible children gods, or are we only going to see daycares of the beast-races? Maybe I’ll be able to get a bunch of them to follow me around so I can take over the world with Mrs. Greybeard’s Fifth grade class. Lose/lose (lose).
No comments:
Post a Comment