Traditionally I haven't had much success with free online games. They are usually pretty simple and fun, but they don't have any lasting appeal. In other words, you get out what you put in. Which.... was nothing. Enter League of Legends, the best gigabyte and a half you could spend on something that doesn't cost a dollar.
Tuesday, May 25, 2010
Monday, May 17, 2010
Problems and Solutions for the Call of Duty Franchise
I let it slip in my Halo: Reach article that I think Modern Warfare 2 is "essentially a broken multiplayer experience." So I wanted to use this post to explain what I meant by that statement and list some ways for Activision and Infinity Ward to improve upon the mistakes they have already made.
Friday, May 7, 2010
First Impressions Halo: Reach Beta
Well, I've had some time play around with Bungie's Halo: Reach Beta, so I thought I would give some of my initial impressions on how the game is coming along.
With Halo: Combat Evolved being one of my top five favorite video games of all time, a new Halo title is always intriguing. I'm glad that Bungie didn't just remake Halo 3 into a new experience. To its credit, Bungie is becoming a studio that I can really trust; to the point that I know something with the Bungie label will be a quality game worth playing. Valve is the only other development studio that shares this consistent quality. But you aren't reading this article to hear me talk about the quality of Bungie's work, so lets get straight to the core of gameplay.
With Halo: Combat Evolved being one of my top five favorite video games of all time, a new Halo title is always intriguing. I'm glad that Bungie didn't just remake Halo 3 into a new experience. To its credit, Bungie is becoming a studio that I can really trust; to the point that I know something with the Bungie label will be a quality game worth playing. Valve is the only other development studio that shares this consistent quality. But you aren't reading this article to hear me talk about the quality of Bungie's work, so lets get straight to the core of gameplay.
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